Prepare the first decision
10 minPlayers this activity: 1, 2, 3, 4, 5, 6 · 6 attending
Begin at walking pace in the numbered stations. Turn the head toward each shoulder, name the open side and return the eyes to the server before a soft pass. Share the ball when needed; an observer watches the same decision and takes a ball turn on the next assigned round.
Check while the ball is still with your partner. The receiver returns their eyes to the ball before it travels.
Run the activity
- Turn the head toward each shoulder, name the open side and return the eyes to the server before a soft pass.
- Pause on a raised hand and point to the space you chose.
- Swap the ball on the round signal and notice this feature: The receiver returns their eyes to the ball before it travels.
Play
- Turn the head toward each shoulder, name the open side and return the eyes to the server before a soft pass.
- Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
The receiver returns their eyes to the ball before it travels.
If you see: The shoulder check starts too late and the pass surprises the receiver.
Try: Server waits until the receiver looks back and asks for the ball.
Organisation
2 separate stations. Roles: carrier, receiver, signal observer; extra players observe. Advance one slot each round. 3 turns cover every player. A first carrier turn can take up to 120s of activity. Waiting is active observation; add balls or reduce group size if it becomes too long.
7 rounds × 60 seconds. Timing: 420s activity · 60s briefing · 60s rest · 60s transition.
Adjust the challenge
Easier: Signal the same shoulder for two attempts.
Next step: Change the side between serves without a spoken prompt.
Move on: Stop the balls and identify the start positions for check, return the eyes, receive.
20 × 25 m clear area with a 2 m perimeter buffer. 2 numbered stations, 6 numbered player slots, 2 balls and 8 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Use a shoulder check before receiving to choose the open turning exit. Diagram shows starting positions, not fixed player locations. Three steps show receive turn using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Check the next space: Look away from the ball before it arrives. 2. Receive across the body: Guide the first touch toward the open side. 3. Turn and connect: Look up before the next ground pass.
Round-by-round player roles
| Round | Assignments |
|---|---|
| 1 · 60s | 1: carrier (station 1); 3: receiver (station 1); 5: signal observer (station 1); 2: carrier (station 2); 4: receiver (station 2); 6: signal observer (station 2) |
| 2 · 60s | 1: signal observer (station 1); 3: carrier (station 1); 5: receiver (station 1); 2: signal observer (station 2); 4: carrier (station 2); 6: receiver (station 2) |
| 3 · 60s | 1: receiver (station 1); 3: signal observer (station 1); 5: carrier (station 1); 2: receiver (station 2); 4: signal observer (station 2); 6: carrier (station 2) |
| 4 · 60s | 1: carrier (station 1); 3: receiver (station 1); 5: signal observer (station 1); 2: carrier (station 2); 4: receiver (station 2); 6: signal observer (station 2) |
| 5 · 60s | 1: signal observer (station 1); 3: carrier (station 1); 5: receiver (station 1); 2: signal observer (station 2); 4: carrier (station 2); 6: receiver (station 2) |
| 6 · 60s | 1: receiver (station 1); 3: signal observer (station 1); 5: carrier (station 1); 2: receiver (station 2); 4: signal observer (station 2); 6: carrier (station 2) |
| 7 · 60s | 1: carrier (station 1); 3: receiver (station 1); 5: signal observer (station 1); 2: carrier (station 2); 4: receiver (station 2); 6: signal observer (station 2) |
Equipment: 2 balls · 8 cones · 0 goals
Round-by-round player roles
C = carrier · R = receiver · Q = signal observer. Times are activity seconds; briefing, rest and transition are separate.
| Player | Station | R1 60s | R2 60s | R3 60s | R4 60s | R5 60s | R6 60s | R7 60s |
|---|---|---|---|---|---|---|---|---|
| 1 | 1 | C | Q | R | C | Q | R | C |
| 2 | 2 | C | Q | R | C | Q | R | C |
| 3 | 1 | R | C | Q | R | C | Q | R |
| 4 | 2 | R | C | Q | R | C | Q | R |
| 5 | 1 | Q | R | C | Q | R | C | Q |
| 6 | 2 | Q | R | C | Q | R | C | Q |