Make it work for your team
Customize your session
Dimensions include a 2 m perimeter buffer. Confirm clear space and a usable surface before play.
ZIP includes coach cards, maps, timeline, rotations and JSON. To save a PDF, choose Save as PDF in your browser print dialog.
Player arrivals and departures
Use anonymous numbers from 1 to 99. Changes take effect before an activity begins; each activity needs 4–16 players.
Your practice
Stop before space runs out, then leave through a clear inside route.
Bring 6 balls and 16 cones. Use ground play and line targets. Keep water available.
Look for progress
- Stop before the boundary with the ball within one step.
- Keep enough room to turn back into the station.
Check the surface, boundaries and equipment before play. Pause or simplify whenever needed. Confirm local youth football rules. Numbered slots replace names.
- 10:00–10:00Prepare the first decision
- 210:00–22:00Brake with an exit left
- 322:00–25:00Water and reset
- 425:00–40:00Choose the inside escape
- 540:00–55:00Use the choice in a game
- 655:00–60:00Recall one useful choice