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Player arrivals and departures
Use anonymous numbers from 1 to 99. Changes take effect before an activity begins; each activity needs 4–16 players.
Your practice
Choose patient possession, a helper connection or a forward pass from the current space.
U9–U1060 min8 starting players24 × 30 mField practice
Bring 8 balls and 16 cones. Use ground play and line targets. Keep water available.
Look for progress
Keep at least one visible support option around the ball.
Choose a forward connection when it is open and a useful recycle when it is not.
Check the surface, boundaries and equipment before play. Pause or simplify whenever needed. Confirm local youth football rules. Numbered slots replace names.
Begin at walking pace in the numbered stations. Three players show a short support angle, a helper angle and a forward window; the carrier names what is currently available. Share the ball when needed; an observer watches the same decision and takes a ball turn on the next assigned round. In a three-player station both partners receive; when a group has only two players, the empty corner remains an available movement target. In larger stations, extra players observe and rotate into the trio.
Keep options, then use the opening. The choice changes as the windows change.
Run the activity
Three players show a short support angle, a helper angle and a forward window; the carrier names what is currently available.
Pause on a raised hand and point to the space you chose.
Swap the ball on the round signal and notice this feature: The choice changes as the windows change.
Play
Three players show a short support angle, a helper angle and a forward window; the carrier names what is currently available.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
The choice changes as the windows change.
If you see: The group completes the same three-pass pattern without scanning.
Try: Hold the ball and ask each receiver to name a different available route.
Organisation
2 separate stations. Roles: carrier and two receivers when the group has three players; extra players observe. Advance one slot each round. 4 turns cover every player. A first carrier turn can take up to 180s of activity. Waiting is active observation; add balls or reduce group size if it becomes too long.
Easier: Use one forward window and one fixed return option.
Next step: Coach changes which window opens after the helper receives.
Move on: Stop the balls and identify the start positions for keep three routes available.
24 × 30 m clear area with a 2 m perimeter buffer. 2 numbered stations, 8 numbered player slots, 2 balls and 8 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Choose patient possession, a helper connection or a forward pass from the current space. Diagram shows starting positions, not fixed player locations. Three steps show decision game using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. See the options: Look for a carry, pass or safe return. 2. Choose a clear route: Choose the route that is clear now. 3. Keep the next option open: Move to help the next player with the ball.
Three players share one ball and two named forward windows. Coach signals an open window or both windows closed. In a three-player station both partners receive; when a group has only two players, the empty corner remains an available movement target. In larger stations, extra players observe and rotate into the trio.
Keep options, then use the opening. The choice changes as the windows change.
Run the activity
Carrier scans the windows and both partners.
Use a direct forward connection if it is clear; otherwise connect through the helper or return partner.
Move after passing so the next carrier can make a fresh choice.
Play
Carrier scans the windows and both partners.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
The choice changes as the windows change.
If you see: The group completes the same three-pass pattern without scanning.
Try: Hold the ball and ask each receiver to name a different available route.
Organisation
2 separate stations. Roles: carrier and two receivers when the group has three players; extra players observe. Advance one slot each round. 4 turns cover every player. A first carrier turn can take up to 180s of activity. Waiting is active observation; add balls or reduce group size if it becomes too long.
Easier: Use one forward window and one fixed return option.
Next step: Coach changes which window opens after the helper receives.
Move on: Stop in place, recall the choice changes as the windows change. and walk to water with the balls still.
24 × 30 m clear area with a 2 m perimeter buffer. 2 numbered stations, 8 numbered player slots, 2 balls and 8 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Choose patient possession, a helper connection or a forward pass from the current space. Diagram shows starting positions, not fixed player locations. Three steps show decision game using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. See the options: Look for a carry, pass or safe return. 2. Choose a clear route: Choose the route that is clear now. 3. Keep the next option open: Move to help the next player with the ball.
Offer water and rest. Leave balls still outside the walking route. Before restarting, show the next decision: The group explains why keeping or advancing suited the space.
Keep options, then use the opening. Every player has a rest opportunity and understands the next start position.
Run the activity
Stop every ball and offer water or seated rest.
Check the surface, clear the next station and keep boundary buffers empty.
Name what to look for next: The group explains why keeping or advancing suited the space.
Play
Stop every ball and offer water or seated rest.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
Every player has a rest opportunity and understands the next start position.
If you see: Players begin moving balls while others cross the area.
Try: Keep every ball still until the area is clear and all players have heard the start signal.
Easier: Demonstrate only the first action, then begin slowly.
Next step: Invite a player to point out the next receiving or observation position.
Move on: Show the first decision in compare keeping and advancing before the restart signal.
24 × 30 m clear area with a 2 m perimeter buffer. 1 numbered stations, 8 numbered player slots, 0 balls and 4 cones. Players gather for rest or reflection; no ball is used. Focus: Choose patient possession, a helper connection or a forward pass from the current space. Diagram shows starting positions, not fixed player locations.
Keep one playing area with end-zone targets. During each round choose either a controlled forward entry or three connected support passes as the objective. In a three-player station both partners receive; when a group has only two players, the empty corner remains an available movement target. In larger stations, extra players observe and rotate into the trio.
Keep options, then use the opening. The group explains why keeping or advancing suited the space.
Run the activity
Before the round, name the space problem the chosen objective solves.
Play using ground passes and visible support; change the objective at a pause if the space changes.
At the end, identify the pass or movement that made the next action easier.
Play
Before the round, name the space problem the chosen objective solves.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
The group explains why keeping or advancing suited the space.
If you see: Players collect easy pass counts while ignoring a clear forward receiver.
Try: Pause when the window opens and compare the two available outcomes.
Organisation
2 separate stations. Roles: carrier and two receivers when the group has three players; extra players observe. Advance one slot each round. 4 turns cover every player. A first carrier turn can take up to 180s of activity. Waiting is active observation; add balls or reduce group size if it becomes too long.
Easier: Walk the three-player decision with no interception.
Next step: Remove the preselected objective and let players choose during play.
Move on: Stop the station balls, show the game target lines and explain this condition: Earn a point by a controlled end-zone receive or three useful passes; use the option the available space supports.
24 × 30 m clear area with a 2 m perimeter buffer. 2 numbered stations, 8 numbered player slots, 2 balls and 8 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Choose patient possession, a helper connection or a forward pass from the current space. Diagram shows starting positions, not fixed player locations. Three steps show decision game using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. See the options: Look for a carry, pass or safe return. 2. Choose a clear route: Choose the route that is clear now. 3. Keep the next option open: Move to help the next player with the ball.
Earn a point by a controlled end-zone receive or three useful passes; use the option the available space supports. Use the numbered teams and neutral roles for this pitch. Agree line targets inside the shown area. Restart with a gentle ground pass; opponents retreat at least two metres until the first touch.
Keep options, then use the opening. Record one useful keep decision and one useful forward connection, including the movement that enabled each.
Run the activity
Before each round, explain the scoring condition: Earn a point by a controlled end-zone receive or three useful passes; use the option the available space supports.
Play within the marked pitch using the current numbered roles; restart from the nearest boundary after the ball leaves.
At the next pause, give one observed example: Record one useful keep decision and one useful forward connection, including the movement that enabled each.
Play
Before each round, explain the scoring condition: Earn a point by a controlled end-zone receive or three useful passes; use the option the available space supports.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
Record one useful keep decision and one useful forward connection, including the movement that enabled each.
If you see: Players collect easy pass counts while ignoring a clear forward receiver.
Try: Pause when the window opens and compare the two available outcomes.
Organisation
2 pitches. Teams use numbered A/B slots. Odd groups use a neutral who helps the team with the ball. Rotate slot assignments between rounds; everyone plays and each odd-pitch player takes a neutral turn.
Easier: Pause at each restart to show the available choice. Walk the three-player decision with no interception.
Next step: Remove the preselected objective and let players choose during play.
Move on: Stop every ball, bring the numbered groups together and leave a clear space for walking or seated reflection.
24 × 30 m clear area with a 2 m perimeter buffer. 2 numbered pitches, 8 numbered player slots, 2 balls and 4 cones. A and B are teams; N is the supporting neutral. End lines are scoring targets. Focus: Choose patient possession, a helper connection or a forward pass from the current space. Diagram shows starting positions, not fixed player locations. Three steps show decision game using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. See the options: Look for a carry, pass or safe return. 2. Choose a clear route: Choose the route that is clear now. 3. Keep the next option open: Move to help the next player with the ball.
Round-by-round player roles
Round
Assignments
1 · 180s
1: team A (station 1); 3: team B (station 1); 5: team A (station 1); 7: team B (station 1); 2: team A (station 2); 4: team B (station 2); 6: team A (station 2); 8: team B (station 2)
2 · 180s
1: team B (station 1); 3: team A (station 1); 5: team B (station 1); 7: team A (station 1); 2: team B (station 2); 4: team A (station 2); 6: team B (station 2); 8: team A (station 2)
3 · 180s
1: team A (station 1); 3: team B (station 1); 5: team A (station 1); 7: team B (station 1); 2: team A (station 2); 4: team B (station 2); 6: team A (station 2); 8: team B (station 2)
4 · 180s
1: team B (station 1); 3: team A (station 1); 5: team B (station 1); 7: team A (station 1); 2: team B (station 2); 4: team A (station 2); 6: team B (station 2); 8: team A (station 2)
Leave the balls still and walk comfortably within your own station. Recall one choice from the session, then ask: Which connection changed the defender's problem?
Keep options, then use the opening. Keep at least one visible support option around the ball. Choose a forward connection when it is open and a useful recycle when it is not.
Run the activity
Leave all balls still; choose comfortable walking or seated rest.
Point to the movement you remember without a ball, then reflect: Which connection changed the defender's problem?
Share one observed example or say that you need another look; count the players and equipment before finishing.
Play
Leave all balls still; choose comfortable walking or seated rest.
Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.
Watch for
Keep at least one visible support option around the ball. Choose a forward connection when it is open and a useful recycle when it is not.
If you see: The review names only the score and misses the choice that led to it.
Try: Ask for one specific example: Record one useful keep decision and one useful forward connection, including the movement that enabled each.
Easier: Allow a pointing gesture or one word instead of a spoken explanation.
Next step: Invite a player to explain what they would change if the same route closed next time.
Move on: Check every player and collect stationary equipment before leaving the area.
24 × 30 m clear area with a 2 m perimeter buffer. 1 numbered stations, 8 numbered player slots, 0 balls and 4 cones. Players gather for rest or reflection; no ball is used. Focus: Choose patient possession, a helper connection or a forward pass from the current space. Diagram shows starting positions, not fixed player locations.