Session Pitch

Delay and Show a Side

Protect an end-line target from a clear gap while inviting the carrier toward a less direct route.

U11–U1230 / 45 / 60 minRecommended 8–16 playersVersion 2.0.0

Week 1: defenders rush straight at the ball and lose the direct route to their target. Protect that route while keeping a clear gap.

Defend Space and Connect · Week 1

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Dimensions include a 2 m perimeter buffer. Confirm clear space and a usable surface before play.

30 minutes combines the application challenge with the game. Every length includes instructions, water and transitions.

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Player arrivals and departures

Use anonymous numbers from 1 to 99. Changes take effect before an activity begins; each activity needs 4–16 players.

    Your practice

    Protect an end-line target from a clear gap while inviting the carrier toward a less direct route.

    U11–U1260 min8 starting players28 × 34 mField practice

    Bring 8 balls and 16 cones. Use ground play and line targets. Keep water available.

    Look for progress

    • Stay between the ball and the direct target route.
    • Move in balance without reaching at the carrier's feet.

    Check the surface, boundaries and equipment before play. Pause or simplify whenever needed. Confirm local youth football rules. Numbered slots replace names.

    1. 10:00–10:00Prepare the first decision
    2. 210:00–22:00Protect the direct route
    3. 322:00–25:00Water and reset
    4. 425:00–40:00Show the wider choice
    5. 540:00–55:00Use the choice in a game
    6. 655:00–60:00Recall one useful choice
    1

    Prepare the first decision

    10 min

    Players this activity: 1, 2, 3, 4, 5, 6, 7, 8 · 8 attending

    Begin at walking pace in the numbered stations. Stand between a still ball and a target line, turn slightly side-on and point to the less direct side route. Share the ball when needed; an observer watches the same decision and takes a ball turn on the next assigned round.

    Stay balanced; protect the direct route. The defender sees ball and target while keeping a safe distance.

    Run the activity

    1. Stand between a still ball and a target line, turn slightly side-on and point to the less direct side route.
    2. Pause on a raised hand and point to the space you chose.
    3. Swap the ball on the round signal and notice this feature: The defender sees ball and target while keeping a safe distance.

    Play

    • Stand between a still ball and a target line, turn slightly side-on and point to the less direct side route.
    • Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.

    Watch for

    The defender sees ball and target while keeping a safe distance.

    If you see: The defender runs at the ball and is passed by one sideways touch.

    Try: Return to walking and rehearse the side-on position with a still carrier.

    Organisation

    4 separate stations. Roles: carrier and receiver / shadow; extra players observe. Advance one slot each round. 2 turns cover every player. A first carrier turn can take up to 60s of activity. Waiting is active observation; add balls or reduce group size if it becomes too long.

    7 rounds × 60 seconds. Timing: 420s activity · 60s briefing · 60s rest · 60s transition.

    Adjust the challenge

    Easier: Carrier remains still while the defender finds the protecting position.

    Next step: Carrier chooses a slow left or right approach.

    Move on: Stop the balls and identify the start positions for protect the direct route.

    28 × 34 m clear area with a 2 m perimeter buffer. 4 numbered stations, 8 numbered player slots, 4 balls and 12 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Protect an end-line target from a clear gap while inviting the carrier toward a less direct route. Diagram shows starting positions, not fixed player locations. Three steps show delay cover using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Protect the route: Nearest defender protects space; no contact. 2. Delay and cover: Name the covering space before moving on. 3. Move together: Keep the route protected as the ball moves.

    28 × 34 m clear area with a 2 m perimeter buffer. 4 numbered stations, 8 numbered player slots, 4 balls and 12 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Protect an end-line target from a clear gap while inviting the carrier toward a less direct route. Diagram shows starting positions, not fixed player locations. Three steps show delay cover using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Protect the route: Nearest defender protects space; no contact. 2. Delay and cover: Name the covering space before moving on. 3. Move together: Keep the route protected as the ball moves.

    Round-by-round player roles
    RoundAssignments
    1 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    2 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    3 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    4 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    5 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    6 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    7 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
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    Equipment: 4 balls · 12 cones · 0 goals

    2

    Protect the direct route

    12 min

    Players this activity: 1, 2, 3, 4, 5, 6, 7, 8 · 8 attending

    A carrier walks toward an end-line target while a defender starts goal-side with at least a metre of clear separation.

    Stay balanced; protect the direct route. The defender sees ball and target while keeping a safe distance.

    Run the activity

    1. Defender checks the target before moving.
    2. Walk sideways or backward in balance to protect the direct line.
    3. Stop if the gap closes; reset rather than reach for the ball.

    Play

    • Defender checks the target before moving.
    • Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.

    Watch for

    The defender sees ball and target while keeping a safe distance.

    If you see: The defender runs at the ball and is passed by one sideways touch.

    Try: Return to walking and rehearse the side-on position with a still carrier.

    Organisation

    4 separate stations. Roles: carrier and receiver / shadow; extra players observe. Advance one slot each round. 2 turns cover every player. A first carrier turn can take up to 60s of activity. Waiting is active observation; add balls or reduce group size if it becomes too long.

    10 rounds × 60 seconds. Timing: 600s activity · 60s briefing · 30s rest · 30s transition.

    Adjust the challenge

    Easier: Carrier remains still while the defender finds the protecting position.

    Next step: Carrier chooses a slow left or right approach.

    Move on: Stop in place, recall the defender sees ball and target while keeping a safe distance. and walk to water with the balls still.

    28 × 34 m clear area with a 2 m perimeter buffer. 4 numbered stations, 8 numbered player slots, 4 balls and 12 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Protect an end-line target from a clear gap while inviting the carrier toward a less direct route. Diagram shows starting positions, not fixed player locations. Three steps show delay cover using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Protect the route: Nearest defender protects space; no contact. 2. Delay and cover: Name the covering space before moving on. 3. Move together: Keep the route protected as the ball moves.

    28 × 34 m clear area with a 2 m perimeter buffer. 4 numbered stations, 8 numbered player slots, 4 balls and 12 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Protect an end-line target from a clear gap while inviting the carrier toward a less direct route. Diagram shows starting positions, not fixed player locations. Three steps show delay cover using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Protect the route: Nearest defender protects space; no contact. 2. Delay and cover: Name the covering space before moving on. 3. Move together: Keep the route protected as the ball moves.

    Round-by-round player roles
    RoundAssignments
    1 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    2 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    3 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    4 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    5 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    6 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    7 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    8 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    9 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    10 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
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    Equipment: 4 balls · 12 cones · 0 goals

    3

    Water and reset

    3 min

    Players this activity: 1, 2, 3, 4, 5, 6, 7, 8 · 8 attending

    Offer water and rest. Leave balls still outside the walking route. Before restarting, show the next decision: A wider or backward attacking choice follows the defender's position.

    Stay balanced; protect the direct route. Every player has a rest opportunity and understands the next start position.

    Run the activity

    1. Stop every ball and offer water or seated rest.
    2. Check the surface, clear the next station and keep boundary buffers empty.
    3. Name what to look for next: A wider or backward attacking choice follows the defender's position.

    Play

    • Stop every ball and offer water or seated rest.
    • Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.

    Watch for

    Every player has a rest opportunity and understands the next start position.

    If you see: Players begin moving balls while others cross the area.

    Try: Keep every ball still until the area is clear and all players have heard the start signal.

    Organisation

    All players rest or reflect together.

    Timing: 0s activity · 30s briefing · 120s rest · 30s transition.

    Adjust the challenge

    Easier: Demonstrate only the first action, then begin slowly.

    Next step: Invite a player to point out the next receiving or observation position.

    Move on: Show the first decision in show the wider choice before the restart signal.

    28 × 34 m clear area with a 2 m perimeter buffer. 1 numbered stations, 8 numbered player slots, 0 balls and 4 cones. Players gather for rest or reflection; no ball is used. Focus: Protect an end-line target from a clear gap while inviting the carrier toward a less direct route. Diagram shows starting positions, not fixed player locations.

    28 × 34 m clear area with a 2 m perimeter buffer. 1 numbered stations, 8 numbered player slots, 0 balls and 4 cones. Players gather for rest or reflection; no ball is used. Focus: Protect an end-line target from a clear gap while inviting the carrier toward a less direct route. Diagram shows starting positions, not fixed player locations.

    Round-by-round player roles
    RoundAssignments
    Rest1: rest / reflect (station 1); 2: rest / reflect (station 1); 3: rest / reflect (station 1); 4: rest / reflect (station 1); 5: rest / reflect (station 1); 6: rest / reflect (station 1); 7: rest / reflect (station 1); 8: rest / reflect (station 1)
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    Equipment: 0 balls · 4 cones · 0 goals

    4

    Show the wider choice

    15 min

    Players this activity: 1, 2, 3, 4, 5, 6, 7, 8 · 8 attending

    Name a direct target segment and a wider side route. The carrier may carry slowly or return to a partner.

    Stay balanced; protect the direct route. A wider or backward attacking choice follows the defender's position.

    Run the activity

    1. Defender protects the direct segment and leaves the wider route visible.
    2. Carrier chooses the available route or a return pass.
    3. Defender adjusts to remain goal-side without chasing into the carrier's feet.

    Play

    • Defender protects the direct segment and leaves the wider route visible.
    • Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.

    Watch for

    A wider or backward attacking choice follows the defender's position.

    If you see: The defender tries to close every route and overcommits.

    Try: Name the single direct route to protect and allow the side choice.

    Organisation

    4 separate stations. Roles: carrier and receiver / shadow; extra players observe. Advance one slot each round. 2 turns cover every player. A first carrier turn can take up to 60s of activity. Waiting is active observation; add balls or reduce group size if it becomes too long.

    12 rounds × 60 seconds. Timing: 720s activity · 60s briefing · 90s rest · 30s transition.

    Adjust the challenge

    Easier: Use a stationary carrier pointing to the intended route.

    Next step: Change which target segment is direct before an attempt.

    Move on: Stop the station balls, show the game target lines and explain this condition: Defenders score by making the carrier recycle or by intercepting a loose ground pass; no tackles at a player's feet.

    28 × 34 m clear area with a 2 m perimeter buffer. 4 numbered stations, 8 numbered player slots, 4 balls and 12 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Protect an end-line target from a clear gap while inviting the carrier toward a less direct route. Diagram shows starting positions, not fixed player locations. Three steps show delay cover using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Protect the route: Nearest defender protects space; no contact. 2. Delay and cover: Name the covering space before moving on. 3. Move together: Keep the route protected as the ball moves.

    28 × 34 m clear area with a 2 m perimeter buffer. 4 numbered stations, 8 numbered player slots, 4 balls and 12 cones. Each station shares one ball and rotates roles; dashed arrow shows an example travel or pass route. Focus: Protect an end-line target from a clear gap while inviting the carrier toward a less direct route. Diagram shows starting positions, not fixed player locations. Three steps show delay cover using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Protect the route: Nearest defender protects space; no contact. 2. Delay and cover: Name the covering space before moving on. 3. Move together: Keep the route protected as the ball moves.

    Round-by-round player roles
    RoundAssignments
    1 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    2 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    3 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    4 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    5 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    6 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    7 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    8 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    9 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    10 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
    11 · 60s1: carrier (station 1); 5: receiver / shadow (station 1); 2: carrier (station 2); 6: receiver / shadow (station 2); 3: carrier (station 3); 7: receiver / shadow (station 3); 4: carrier (station 4); 8: receiver / shadow (station 4)
    12 · 60s1: receiver / shadow (station 1); 5: carrier (station 1); 2: receiver / shadow (station 2); 6: carrier (station 2); 3: receiver / shadow (station 3); 7: carrier (station 3); 4: receiver / shadow (station 4); 8: carrier (station 4)
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    Equipment: 4 balls · 12 cones · 0 goals

    5

    Use the choice in a game

    15 min

    Players this activity: 1, 2, 3, 4, 5, 6, 7, 8 · 8 attending

    Defenders score by making the carrier recycle or by intercepting a loose ground pass; no tackles at a player's feet. Use the numbered teams and neutral roles for this pitch. Agree line targets inside the shown area. Restart with a gentle ground pass; opponents retreat at least two metres until the first touch.

    Stay balanced; protect the direct route. Notice a defender who keeps the direct target protected and makes the carrier choose a wider route or recycle.

    Run the activity

    1. Before each round, explain the scoring condition: Defenders score by making the carrier recycle or by intercepting a loose ground pass; no tackles at a player's feet.
    2. Play within the marked pitch using the current numbered roles; restart from the nearest boundary after the ball leaves.
    3. At the next pause, give one observed example: Notice a defender who keeps the direct target protected and makes the carrier choose a wider route or recycle.

    Play

    • Before each round, explain the scoring condition: Defenders score by making the carrier recycle or by intercepting a loose ground pass; no tackles at a player's feet.
    • Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.

    Watch for

    Notice a defender who keeps the direct target protected and makes the carrier choose a wider route or recycle.

    If you see: The defender tries to close every route and overcommits.

    Try: Name the single direct route to protect and allow the side choice.

    Organisation

    2 pitches. Teams use numbered A/B slots. Odd groups use a neutral who helps the team with the ball. Rotate slot assignments between rounds; everyone plays and each odd-pitch player takes a neutral turn.

    4 rounds × 180 seconds. Timing: 720s activity · 60s briefing · 90s rest · 30s transition.

    Adjust the challenge

    Easier: Pause at each restart to show the available choice. Use a stationary carrier pointing to the intended route.

    Next step: Change which target segment is direct before an attempt.

    Move on: Stop every ball, bring the numbered groups together and leave a clear space for walking or seated reflection.

    28 × 34 m clear area with a 2 m perimeter buffer. 2 numbered pitches, 8 numbered player slots, 2 balls and 4 cones. A and B are teams; N is the supporting neutral. End lines are scoring targets. Focus: Protect an end-line target from a clear gap while inviting the carrier toward a less direct route. Diagram shows starting positions, not fixed player locations. Three steps show delay cover using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Protect the route: Nearest defender protects space; no contact. 2. Change the ball side: Second defender covers behind when available. 3. Hand over nearest and cover: The old nearest defender drops; the partner now delays.

    28 × 34 m clear area with a 2 m perimeter buffer. 2 numbered pitches, 8 numbered player slots, 2 balls and 4 cones. A and B are teams; N is the supporting neutral. End lines are scoring targets. Focus: Protect an end-line target from a clear gap while inviting the carrier toward a less direct route. Diagram shows starting positions, not fixed player locations. Three steps show delay cover using the first round's numbered players. Solid gold routes show the ball; dashed pale routes show player movement; dotted blue routes show a shadow or defender. Routes stay inside each numbered station. 1. Protect the route: Nearest defender protects space; no contact. 2. Change the ball side: Second defender covers behind when available. 3. Hand over nearest and cover: The old nearest defender drops; the partner now delays.

    Round-by-round player roles
    RoundAssignments
    1 · 180s1: team A (station 1); 3: team B (station 1); 5: team A (station 1); 7: team B (station 1); 2: team A (station 2); 4: team B (station 2); 6: team A (station 2); 8: team B (station 2)
    2 · 180s1: team B (station 1); 3: team A (station 1); 5: team B (station 1); 7: team A (station 1); 2: team B (station 2); 4: team A (station 2); 6: team B (station 2); 8: team A (station 2)
    3 · 180s1: team A (station 1); 3: team B (station 1); 5: team A (station 1); 7: team B (station 1); 2: team A (station 2); 4: team B (station 2); 6: team A (station 2); 8: team B (station 2)
    4 · 180s1: team B (station 1); 3: team A (station 1); 5: team B (station 1); 7: team A (station 1); 2: team B (station 2); 4: team A (station 2); 6: team B (station 2); 8: team A (station 2)
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    Equipment: 2 balls · 4 cones · 0 goals

    6

    Recall one useful choice

    5 min

    Players this activity: 1, 2, 3, 4, 5, 6, 7, 8 · 8 attending

    Leave the balls still and walk comfortably within your own station. Recall one choice from the session, then ask: Which space did your position protect?

    Stay balanced; protect the direct route. Stay between the ball and the direct target route. Move in balance without reaching at the carrier's feet.

    Run the activity

    1. Leave all balls still; choose comfortable walking or seated rest.
    2. Point to the movement you remember without a ball, then reflect: Which space did your position protect?
    3. Share one observed example or say that you need another look; count the players and equipment before finishing.

    Play

    • Leave all balls still; choose comfortable walking or seated rest.
    • Ground play only. No heading, sliding, body contact or tackles at a player's feet. Intercept loose ground passes only. Offer water or a pause whenever needed.

    Watch for

    Stay between the ball and the direct target route. Move in balance without reaching at the carrier's feet.

    If you see: The review names only the score and misses the choice that led to it.

    Try: Ask for one specific example: Notice a defender who keeps the direct target protected and makes the carrier choose a wider route or recycle.

    Organisation

    All players rest or reflect together.

    2 rounds × 60 seconds. Timing: 120s activity · 60s briefing · 90s rest · 30s transition.

    Adjust the challenge

    Easier: Allow a pointing gesture or one word instead of a spoken explanation.

    Next step: Invite a player to explain what they would change if the same route closed next time.

    Move on: Check every player and collect stationary equipment before leaving the area.

    28 × 34 m clear area with a 2 m perimeter buffer. 1 numbered stations, 8 numbered player slots, 0 balls and 4 cones. Players gather for rest or reflection; no ball is used. Focus: Protect an end-line target from a clear gap while inviting the carrier toward a less direct route. Diagram shows starting positions, not fixed player locations.

    28 × 34 m clear area with a 2 m perimeter buffer. 1 numbered stations, 8 numbered player slots, 0 balls and 4 cones. Players gather for rest or reflection; no ball is used. Focus: Protect an end-line target from a clear gap while inviting the carrier toward a less direct route. Diagram shows starting positions, not fixed player locations.

    Round-by-round player roles
    RoundAssignments
    1 · 60s1: rest / reflect (station 1); 2: rest / reflect (station 1); 3: rest / reflect (station 1); 4: rest / reflect (station 1); 5: rest / reflect (station 1); 6: rest / reflect (station 1); 7: rest / reflect (station 1); 8: rest / reflect (station 1)
    2 · 60s1: rest / reflect (station 1); 2: rest / reflect (station 1); 3: rest / reflect (station 1); 4: rest / reflect (station 1); 5: rest / reflect (station 1); 6: rest / reflect (station 1); 7: rest / reflect (station 1); 8: rest / reflect (station 1)
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    Equipment: 0 balls · 4 cones · 0 goals

    After the practice

    Which space did your position protect?

    Choose an observation and find your next practice

    Related practices

    Recover the BallScreen the Return LanePartner Defending