Session Pitch

Make it work for your team

Customize your session

Dimensions include a 2 m perimeter buffer. Confirm clear space and a usable surface before play.

30 minutes combines the application challenge with the game. Every length includes instructions, water and transitions.

Open coach timer

ZIP includes coach cards, maps, timeline, rotations and JSON. To save a PDF, choose Save as PDF in your browser print dialog.

Player arrivals and departures

Use anonymous numbers from 1 to 99. Changes take effect before an activity begins; each activity needs 4–16 players.

    Your practice

    Time and weight a ground pass for a partner arriving in a receiving window.

    U9–U1060 min8 starting players24 × 30 mField practice

    Bring 8 balls and 16 cones. Use ground play and line targets. Keep water available.

    Look for progress

    • Wait for the receiver to become available in the window.
    • Send a pass the receiver can collect within one step.

    Check the surface, boundaries and equipment before play. Pause or simplify whenever needed. Confirm local youth football rules. Numbered slots replace names.

    1. 10:00–10:00Prepare the first decision
    2. 210:00–22:00Pass for the arrival
    3. 322:00–25:00Water and reset
    4. 425:00–40:00Match two receiving distances
    5. 540:00–55:00Use the choice in a game
    6. 655:00–60:00Recall one useful choice